![]() ![]() Snakemen: Removes one stack of bleed every 2 seconds. ![]() Serpent: Removes one stack of poison every 2 seconds.Harpy: When your stamina is depleted while climbing, instead of falling, you will begin to lose health instead.I.e a tool will go from 9-10 per hit to 9-12. Gremlin: Increases the maximum harvest amount of tools by +2, but does not increase the minimum harvest value.Goblin: Reduces combat damage taken by 30%.(Appears to occur once every 10 swings, or perhaps only once within a set timeframe.) Needs further testing Twice Drowned: Grants you a 10% chance for your next attack to cost 0 stamina.10% health = +10% carry capacity, -99% health = +99% carry capacity. Scales as a direct percent of missing health, e.g. ![]()
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